
Technical Game Designer
Outlaws of Orion
This is a very passionate project, and it is truly unbelievable how much we have achieved.
It was developed by a class of 18 students (Late 4 Class Games) as a part of our term project. The project is being developed further by a team of 8 out of the initial team. The game is projected for a demo release on Steam.
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I am the project co-manager along with my friend George Dimitrakis. Other hats I had to wear; Lead Game Designer, Gameplay and Online Programmer.
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The game is a Metroidvania Co-op Adventure with light RPG elements. The formula was always to make this game as it could be a journey that a group of players can experience together.
Intro
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It starts with the crew being chased by space police as they are escaping from a gig. They evade the cops and find a place to hide in an asteroid field. While exploring the asteroid they're on, they uncover something that was lost for ages, and a new adventure begins.

The original idea for prototyping was simple: 4 different characters as separate classes and gameplay styles. With this baseline, I developed the design for the game alongside 3 other designers from my class.
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Many challenges were faced in the initial stages of design, as the camera had to be changed. In the beginning, it was supposed to be a third-person perspective game, but a week into the design and brainstorming sessions, we landed on an isometric perspective for the game.
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The design process involves a lot of different aspects: combat, abilities, skills, ultimate, and upgrade system. We wanted each character to have their own personality and power fantasy.
A unique aspect of the game is that every character has an intrinsic skill that helps them unlock certain areas of the level or unblock the progression of the level in some way, which ties in with one of the pillars of the game, Co-op.
My responsibilities were making sure the goals assigned to the design team were met within the deadline and managing/updating the game design document as per the iterations.