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CrunchDesign

cRUNch

The game was developed for Ludum Dare 55 Game Jam, organized at Behavior Interactive.

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GameJam was run for 72 hours. During the first 48 hours, we were at Behavior Interactive Montreal office to develop all the aspects of the game, and for the rest of the 24 hours, we had to polish and submit the game on the Ludum Dare website.

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The project was developed by a team of 8.

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Intro

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The game sets you up as a project manager running to complete the project at hand, and as all projects go, there are bugs that you need to solve along with summoning the correct employee to solve that bug.


Ludum Dare: https://ldjam.com/events/ludum-dare/55/crunch

cRUNch: https://saryatkhan.itch.io/crunch

The theme for this jam was Summoning. We planned to have our twist on the topic.

Where lots of projects were based on magic and rituals for summoning, we went for a different approach and summoned some employees to work for the main character, who's the project manager.

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The Gameloop was kept simple with minimal mechanics.

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The game also has many pickups, which would help you survive the run.

Game Design Document -
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